Wow looks like a big improvement on the last one…very impressive. I would make it show a black background at the borders of the lens
Thanks. when you say the last one you mean the first build, or the early tests with GLSL and normal map?
Regarding the background, I want to show the background color choose in the Game Settings panel. I had forgot about that though Thanks for remind me
However this panoramic is lame I just drawn the images side-by-side. I still need to find the math to to the cylindrical distortion (I have a clue though).
These changes are only in my computer. If i have time this weekend (what I doubt) I update the graphical build.
Now we have the option to set the angle from 90º to 250º (I will extend it to 360º later). The idea is to have it working in partial domes and domes bigger than 180º as well.
will be happy to test when a source/linux build is available…
good work indeed, probably it will resurrect my old dome project once done with Ashsid video texture plugin… (http://www.foton.be/movies/dome01c.avi ) thanks !
If you found any bug please let me know. You can report in this thread if you want. If you can isolate any bug in a simple easy to debug file than it would be great
I want it working smoothly ASAP so we can have it by Blender 2.49.
@Olm-Z: That would be really nice. I spotted a truncated dome in your video, is this right? Not sure if it would work out-of-the-box with the current truncated dome mode (GameSettings->mode = 2).
I didn’t build for Linux but you can get the source code and build it on your own. I would love to hear your feedback.
looks interesting… will we be able to make a wide rectangle panoramic image that doesn’t repeat the full 360… if we want an image without distortion… ie just real wide camera angle sorta thing… looking very cool tho!
looks interesting… will we be able to make a wide rectangle panoramic image that doesn’t repeat the full 360…
Yes it would, but it’s not in my top-priority list right now, sorry
But just out of curiosity, would you like an image with a lot of sky and ground as this one or only the horizontal camera?
Any chance of doing 6 panel ‘game-style’ and ‘QuickTime VR’ style skydome projections?
Could you clarify how would that be? Links please
And what exactly would be their use?
Now we have Warp Mesh support.
Therefore you can take the rendered image (e.g. from the spherical panoramic or the fisheye) and wrap it in a custom mesh.
Yeah, I meant the ‘game’ skyboxes that are created using 6 plains that have the sky and floor mapped onto the faces of the cube. Then the software interprets this to ‘remove the corners’ so that it looks like a dome when viewed.
A similar process is used to creat Quicktime VR images.
Although the script is not that trivial, it’s well documented, and can provide you with other ideas to use this dome mode (eg I’m planning to use it to play BGE games in cylindrical surfaces)