I’ve been working since the begin of the year for SAT - La Société des arts technologiques - in order to implement a dome solution for BGE.
Right now the code is stable enough, and very close to its final state, for I think it’s a good time to catch some testers feedback here
You can find the build in Graphicall.org windows only + patch.
Some pictures of it being used in real dome instalations:
If you want to read more about this implementation I wrote two posts in my blog:
- Fisheye in interactive applications, games and planetariums
- Dome II … getting close
- Aventures à l’aeroport de Montréal, Dome e outras histórias
All the settings are done in the Game Settings panel.
Enjoy it and please drop a note if it doesn’t work with a specific file or computer.
You can find documentation here: http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera