So I’m modelling a racetrack in Blender and I’m using Array and Curve modifiers to make it a follow a curve:
The problem I’m facing now is that I need both ends of the mesh to line with the ends of the curves. I know I could just scale it by hand but that’s not a very elegant solution, is it?
Isn’t there some sort of function for this? I would’ve kinda expected the “Fit to Curve” function in the Array modifier to take care of the scaling as well, as this function seems kinda pointless without it also adapting the shape to the curve so that it covers the entire curve.