# Fix boolean edges

**URL:** <https://blenderartists.org/t/fix-boolean-edges/1496930>\
**Category:** Modeling\
**Tags:** boolean\
**Created:** [December 7, 2023, 9:51pm UTC](https://blenderartists.org/t/fix-boolean-edges/1496930 "2023-12-07T21:51:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![oo\_1942](https://blenderartists.org/user_avatar/blenderartists.org/oo_1942/32/797904_2.png) [@oo\_1942](https://blenderartists.org/u/oo_1942)\
**Post date:** [December 7, 2023, 11:21pm UTC](https://blenderartists.org/t/fix-boolean-edges/1496930/2 "2023-12-07T23:21:26Z")

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You can use Weld modifiers to clean up close or overlapping Vertexes, but they are not clean.

Or you can use a remesh…

> [@Best Auto Retopology tool ever?](https://blenderartists.org/t/best-auto-retopology-tool-ever/1345766):
>
> I downloaded 3Dcoat 2021.80. The Autotopo is so good and fast now! Quick test. Right original mesh. I’ll let others try to figure out which of the other meshes is 3Dcoat Autotopo and which is QuadRemesher. Another test of a 26 million poly mesh retopologized to 15,000 in less than 1 minute. Slower than Quad Remesher, but not bad at all. I didn’t even have symmetry on and it seems to have seen the symmetry by itself and made a line down the middle. A…

All automation methods are flawed, and I think the way to organize them perfectly is by hand. 🙂

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