Is there any way to make the resulting mesh of a flip fluid simulation not look like crap?
I need to generate geometry for real time (alembic), so resolution can’t be too high (memory constraints). Unfortunately, Blender’s way of generating mesh seems really poor!
Here’s what a resulting mesh can look like:
The way the vertices are distributed makes for some really ugly looking artifacts in real time.
Compare this to the Flip fluids addon (from blender market):
Much nicer! (Unfortunately, we can’t use this since it doesn’t allow velocity from normal or multiple flow objects.)
Also, here’s how the geometry looks like in Houdini:
Is there any way to make Blender’s fluid simulation create mesh that match this kind of quality? I’d prefer not having to buy a Houdini license and I very much prefer to work in Blender.
Thanks!