Fix mesh quality of FLIP Fluids?

Is there any way to make the resulting mesh of a flip fluid simulation not look like crap?

I need to generate geometry for real time (alembic), so resolution can’t be too high (memory constraints). Unfortunately, Blender’s way of generating mesh seems really poor!

Here’s what a resulting mesh can look like:

The way the vertices are distributed makes for some really ugly looking artifacts in real time.

Compare this to the Flip fluids addon (from blender market):

Much nicer! (Unfortunately, we can’t use this since it doesn’t allow velocity from normal or multiple flow objects.)

Also, here’s how the geometry looks like in Houdini:

Is there any way to make Blender’s fluid simulation create mesh that match this kind of quality? I’d prefer not having to buy a Houdini license and I very much prefer to work in Blender.

Thanks!

The Remesh modifier might be useful for transforming the geometry of a Mantaflow or FLIP Fluids addon mesh into something more like Houdini’s result.

By increasing the remesh voxel size, this can be a good way to reduce geometry for real-time playback.

Hope this helps!

Thanks, that’s actually a very useful tip!

Also, I just found out that the full version of Flip Fluids apparently does not have the 1 object limitation. So that’s two ways to get nice looking meshes for realtime!