i am trying to get 4 soft body balls to bounce on a surface, and it all looks fine whien i push ALT+A. But when I go to Bake it, it makes the soft bodys start to get impacted much further in the air and i have no idea what is causing it.
messed with all those values, and tried to shrink the whole scene to see if that would work and nothing happend. is there a file it runs off of (like fluid sims) i can erase and start over? this is the first time it has done it but I just tryed to make another secene to see if it was just that blender file but it is happening to the one i just made to.
When baking with interval 10 only every 10th frame a “snapshot” is stored.
When playing back the system interpolates the missing information.
If there are sudden changes in the motion (like a collision) most interpolation
algos tend to overshoot. (gibb’s phenomenon)