I need help with fixing a problem with a distorted area of my model’s mesh that I just can’t seem to fix on my own.
The problem is that there is a visibly distorted area on the lower belly area of my model, shown here:
Which is supposed to be perfectly smooth & rounded, as demonstrated in these screenshots of an older version of my model:
I tried to smooth out the area using Sculpting tools but with the limited amount of geometry I’m working with, I could only reduce the distorted area by a limited amount.
I then thought that if I applied the Subdivision Division modifier to my mesh, I could increase the amount of vertices available to me to properly smooth out of the problem area via the Sculpting Tools. While it did seemingly work, as shown here:
Unfortunately, applying the Subdivison Modifier ended up wreaking in other areas, and after asking about the issue here on this site and on another one, I learned that applying the Subdivision Modifier is apparently a bad idea and so my solution to the mesh problem was no good.
I was then recommended to use the Multiresolution Modifier instead as a potential fix, but I’ve also run into a problem with its use. The problem is that I try to subdivide the surface via the Multiresolution Modifier, the model goes from looking like this…
…to this.
Is there something I’m doing wrong? I am using the Multiresolution Modifier incorrectly, or is there something else wrong that is preventing the modifier from working correctly?
I just don’t know what to do , as everything I’ve tried so far hasn’t worked and I don’t know what else I can do, so any help with this matter would be greatly appreciated.
Thanks in advance!
Blend File Download:
rigging_help.blend (603.4 KB)