Ive been looking for a resolution to this for a while now and I can’t seem to find a fix, was wondering if you guys could help.
I am in the middle of rigging a pretty detailed model, I have sunk hours in so far. I have the model textured. I edited the mesh after I noticed a serious modelling error. I deleted 6 faces, and added in the 8 I needed to fix the issue.
I went to the UV map and the new faces were stretched right across entire png image making the new area look like a mess.
When I got into UV Editing - Mask I can see the faces are totally distorted. I can’t point pull the points back (even though I can see exactly where they are meant to go), as it just warps the whole map.
I just need to pull these new faces back to where they are meant to be, and no matter what I try I can’t seem to get it right.
Any help is greatly appreciated.