fixing FBX ASCII exporter

Hi, guys!
I am recently using blender to export fbx files to 3Ds Max and I have encountered a problem: I cannot export the Specular Color of objects. (Blender Render Engine)
Looking into the code I have no idea why / what is broken.
Can someone with a basic knowledge of Python can help me out here? I am willing to pay someone who can fix this and after I will put the file online, so everyone can use it. If someone is interested, please contact me!
Thanks in advance!

Here is the not working code: (excerpt from export_fbx.py inside blender folder)


def write_material(matname, mat):
        fw('
	Material: "Material::%s", "" {' % matname)


        # Todo, add more material Properties.
        if mat:
            mat_cold = tuple(mat.diffuse_color)
            mat_cols = tuple(mat.specular_color)
            #mat_colm = tuple(mat.mirCol) # we wont use the mirror color
            mat_colamb = 1.0, 1.0, 1.0


            mat_dif = mat.diffuse_intensity
            mat_amb = mat.ambient
            mat_hard = ((float(mat.specular_hardness) - 1.0) / 510.0) * 128.0
            mat_spec = mat.specular_intensity
            mat_alpha = mat.alpha
            mat_emit = mat.emit
            mat_shadeless = mat.use_shadeless
            if mat_shadeless:
                mat_shader = 'Lambert'
            else:
                if mat.diffuse_shader == 'LAMBERT':
                    mat_shader = 'Lambert'
                else:
                    mat_shader = 'Phong'
        else:
            mat_cold = 0.8, 0.8, 0.8
            mat_cols = 1.0, 1.0, 1.0
            mat_colamb = 1.0, 1.0, 1.0
            # mat_colm
            mat_dif = 0.8
            mat_amb = 1.0
            mat_hard = 12.3
            mat_spec = 0.5
            mat_alpha = 1.0
            mat_emit = 0.0
            mat_shadeless = False
            mat_shader = 'Phong'


        fw('
		Version: 102')
        fw('
		ShadingModel: "%s"' % mat_shader.lower())
        fw('
		MultiLayer: 0')


        fw('
		Properties60:  {')
        fw('
			Property: "ShadingModel", "KString", "", "%s"' % mat_shader)
        fw('
			Property: "MultiLayer", "bool", "",0')
        fw('
			Property: "EmissiveColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cold)  # emit and diffuse color are he same in blender
        fw('
			Property: "EmissiveFactor", "double", "",%.4f' % mat_emit)


        fw('
			Property: "AmbientColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_colamb)
        fw('
			Property: "AmbientFactor", "double", "",%.4f' % mat_amb)
        fw('
			Property: "DiffuseColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cold)
        fw('
			Property: "DiffuseFactor", "double", "",%.4f' % mat_dif)
        fw('
			Property: "Bump", "Vector3D", "",0,0,0')
        fw('
			Property: "TransparentColor", "ColorRGB", "",1,1,1')
        fw('
			Property: "TransparencyFactor", "double", "",%.4f' % (1.0 - mat_alpha))
        if not mat_shadeless:
            fw('
			Property: "SpecularColor", "ColorRGB", "",%.4f,%.4f,%.4f' % mat_cols)
            fw('
			Property: "SpecularFactor", "double", "",%.4f' % mat_spec)
            fw('
			Property: "ShininessExponent", "double", "",%.1f' % mat_hard)
            fw('
			Property: "ReflectionColor", "ColorRGB", "",0,0,0')
            fw('
			Property: "ReflectionFactor", "double", "",1')
        fw('
			Property: "Emissive", "ColorRGB", "",0,0,0')
        fw('
			Property: "Ambient", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_colamb)
        fw('
			Property: "Diffuse", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cold)
        if not mat_shadeless:
            fw('
			Property: "Specular", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols)
            fw('
			Property: "Shininess", "double", "",%.1f' % mat_hard)
        fw('
			Property: "Opacity", "double", "",%.1f' % mat_alpha)
        if not mat_shadeless:
            fw('
			Property: "Reflectivity", "double", "",0')


        fw('
		}')
        fw('
	}')

sending pm

I know python but I’m not familiar enough with blender internals nor do I own max so I can’t test any results, I’ll just leave this up to someone else.

What are you familiar with? Cycles Engine ?