Hi again!
I´m back and it´s about UV-mapping this time too! My question this time is: If I mess up with the template (for example get faces there that I don´t want viewed from a certain perspective, “Top-faces” from front and son on) how do I fix it?
It seems inpossible to delete the vertices in the template. I just have to be able to do that! Please help me!
you can’t deselect faces from the image screen (UV mapping screen)
you must select the faces corectly in the first place.
i am currently doing the same thing and it is very annoying
another way to overcome it is to split your mesh into smaller parts and then tackle the UV mapping that way (less faces at a time to worry about) and once you have finished UV maping it then join them all together and rem doubles.
to keep control working with face selections you can make Face Groups!
Do your selection and make a new group in the Edit buttons and assign
Now you can hide the group ( H) or add or remove faces.
Bye
António
I have been asking an wondering about this subject for the last 8 months. I have read every UV texturing tutorial on blender and some that were not for blender. I still could not understand how NOT to end up selecting back faces. I always select faces from the front view then try to map them to a jpg image that I have gotten from somewhere(mainly female body builder, since I am trying to make a Lara Croft type character) and I always end up getting the vertices and faces on the meshes back when I use the “From Window” choice.
I think I will try OTO’s suggestion and make mesh groups before I even go into the face mode. That should make it a bit easier. But really someone should address this problem (back face selection) in a tutorial. I think that I might not be the only person having this problem.
Ok Oto Would you do this in the regular edit mode in the 3d window? If so will those vertex groups(?) be selectable when you enter the face mode. And I thought you could only map ON set of vertices to an image. In other words you could not have multiple uv cordinates sets in the image window as you can in other programs.
Or would you make the groups in the "Face mode (F-Key)–>Edit mode(TAB Key). In this mode there are small yellow face boxes on the mesh.
Each person have his particular obssesion!!
In most cases they’re a mistery to other people!
Yours is “selecting back faces”.
And it’s a mistery to me.
Please add a sphere to scene in front view.
Now F key, the sphere turns white and all the faces are selected.
Press A key to deselect.
Now with RMC or B drag and select some faces!!!
NOW look around the sphere and…yes there’s no back faces
selected, i hope
In front view do U choose from Window and the selected faces
will appear. Put a texture on them and check in thje 3d window.
Still no back textured back faces han???
Bye
António
Otto you know what I just did this. And yes it worked. ??? I am really mystified now. I guess I will just keep working on it. Becasue I swear when I use the low polygon female mech From some site I cannot recall now, I always get the bac faces.
Unwrapping the mesh, it’s like taking a sphere, makeing a slice down one side, opening it and laying it flat. Makes uv mapping easier, especially on faces and stuff, (people faces).