Fixing mistakes in UV-template

Hi again!
I´m back and it´s about UV-mapping this time too! My question this time is: If I mess up with the template (for example get faces there that I don´t want viewed from a certain perspective, “Top-faces” from front and son on) how do I fix it?
It seems inpossible to delete the vertices in the template. I just have to be able to do that! Please help me!

Thanx from Detritus

Well, If your asking what I think your asking, I would do this:

  1. Press F out of Edit Mode (face mode)
  2. Select the faces you screwed up on.
  3. Press Tab (edit mode)
  4. In your edit buttons, assign those faces a different material with the ‘assign’ button.

I think thats what your asking…

dante

you can’t deselect faces from the image screen (UV mapping screen)

you must select the faces corectly in the first place.

i am currently doing the same thing and it is very annoying

another way to overcome it is to split your mesh into smaller parts and then tackle the UV mapping that way (less faces at a time to worry about) and once you have finished UV maping it then join them all together and rem doubles.

hope that is of some help.

Hello

to keep control working with face selections you can make Face Groups!
Do your selection and make a new group in the Edit buttons and assign
Now you can hide the group ( H) or add or remove faces.
Bye
António

Thanks for the replies! And sorry for this late reply. Was busy with school-work and then forgot all about it… Thanx again!

I have been asking an wondering about this subject for the last 8 months. I have read every UV texturing tutorial on blender and some that were not for blender. I still could not understand how NOT to end up selecting back faces. I always select faces from the front view then try to map them to a jpg image that I have gotten from somewhere(mainly female body builder, since I am trying to make a Lara Croft type character) and I always end up getting the vertices and faces on the meshes back when I use the “From Window” choice.

I think I will try OTO’s suggestion and make mesh groups before I even go into the face mode. That should make it a bit easier. But really someone should address this problem (back face selection) in a tutorial. I think that I might not be the only person having this problem.

I would think you’d have to unwrap the mesh Shaba.

What do you mean “unwrap the mesh” Could you explain in a bit more detail.

Ok Oto Would you do this in the regular edit mode in the 3d window? If so will those vertex groups(?) be selectable when you enter the face mode. And I thought you could only map ON set of vertices to an image. In other words you could not have multiple uv cordinates sets in the image window as you can in other programs.

Or would you make the groups in the "Face mode (F-Key)–>Edit mode(TAB Key). In this mode there are small yellow face boxes on the mesh.

A lot more explanation would be helpful.

Hello Shaba1

Each person have his particular obssesion!!
In most cases they’re a mistery to other people! :slight_smile:
Yours is “selecting back faces”.
And it’s a mistery to me.

Please add a sphere to scene in front view.
Now F key, the sphere turns white and all the faces are selected.
Press A key to deselect.
Now with RMC or B drag and select some faces!!!
NOW look around the sphere and…yes there’s no back faces
selected, i hope :slight_smile:
In front view do U choose from Window and the selected faces
will appear. Put a texture on them and check in thje 3d window.
Still no back textured back faces han???
Bye
António

Otto you know what I just did this. And yes it worked. ??? I am really mystified now. I guess I will just keep working on it. Becasue I swear when I use the low polygon female mech From some site I cannot recall now, I always get the bac faces.

Unwrapping the mesh, it’s like taking a sphere, makeing a slice down one side, opening it and laying it flat. Makes uv mapping easier, especially on faces and stuff, (people faces).

Ok now that you explained what it is, How to you do it? Keystrokes,mouse movements,on screen buttons,e.t.c

Use scripts that people have made to do it. Like this one:

http://www.geocities.com/blenderdungeon/unwrapper/index.html