I can’t decimate my mesh because Blender thinks it is non manifold. Is there a way to tell it to “fix” the non manifold edges (I guess by deleting one of the triangles)?
I found this:
http://www.blender3d.it/index.php?filename=lab/nonmanifold.html
But it has been running for hours. It’s a pretty high poly count model, but it seems like this should be built into Blender anyway.
Any suggestions?
Thanks,
Dave