Hi guys. I was hoping to solve this issue myself but after hours of unsuccessful searching I now have to ask for help.
I like to use a combo of the bevel modifier (limited to weight) and sub division. I use loop cuts to sharpen edges. But in certain areas, where a loop covers more than the area I need it for and then runs down unnecessary faces, this causes shading issues. Deleting the edges on the faces that don’t require it cleans up those faces, but then causes issues closer to the bevels and creates n gons etc.
Can I edit the verts and edges to clean this all up? Is my approach flawed? Should I be marking sharp edges or using other methods?
Please ignore the state of my model when I took these pics, I know everything about it is wrong. I have just been trying different things.
The 2 pictures below are how my saved file looks before experimenting like I have in the pics above.
Any help would be greatly appreciated. Thanks