I imported a model from GMod into Blender and a lot of parts of it look like this. Anyone know a fix?
Have you done any cleanup? Does the model have custom normal data?
All of those RED triangles are flipped normals…
Go to edit mode select all, and first do a Merge by distance ( almost always needed on an imported mesh like this, then I would use Triangles to Quads, as it helps the mesh smoothing and artifacts, with all selected use Alt +N and select Recalculate Outside and see if that catches all of them, if it doesn’t ( and since there aren’t that many ) select the individual faces and Alt + N > Flip Normals
No, and huh?
I’ll give this a shot
If you haven’t checked the file, it’s just an estimate.
Common problems are solved, but sometimes not, it is not easy to find the cause.
Attaching even a part of the file will help solve the problem. ![]()
※ The attached capacity is 5mb, and a large file should be attached to the outside and a link should be left.
I don’t understand
I would like to bring this topic to a close, as I have ultimately just given up on this model in particular and found another similar one. I will no longer be using this one.




