Fixing vertex normals after cutting mesh with Knife - how ?

I have a terrain mesh that I need to cut into chunks and then create LODs for each chunk. The issue is that after I cut my terrain mesh with Knife tool, you can clearly see seams between chunks since Blender recalculates vertex normals.

How can I edit vertex normals on the chunks so that seams are no longer visible ?

Thanks

Terrain mesh before being cut:

After being cut:

Attachments



bake your normals before you cut.

If you mean to bake normal map, it doesn’t work like that - I still see shading issues where chunks meet each other.

it’s hard to tell exactly what you’ve done without seeing the blend file but try this; keep the old mesh intact then use the data transfer modifier on all the new objects to copy vertex normals from the original mesh

Yes. You’re correct! So many years passed and I come to say that)