I have a terrain mesh that I need to cut into chunks and then create LODs for each chunk. The issue is that after I cut my terrain mesh with Knife tool, you can clearly see seams between chunks since Blender recalculates vertex normals.
How can I edit vertex normals on the chunks so that seams are no longer visible ?
it’s hard to tell exactly what you’ve done without seeing the blend file but try this; keep the old mesh intact then use the data transfer modifier on all the new objects to copy vertex normals from the original mesh