Having come from a Maya background, I’m wondering if there’s a way of making an FK rig in Blender where the mirrored joints (left arm versus right arm for example) will rotate mirrorwise in local space.
To clarify, if I were to select the left arm and the right arm and rotate both in local Z for example, I would want them to both come together in front, or move apart. In most rigs I’ve seen FK limbs mirror in one axis only (X it seems) but not the other two.
In Maya, I believe you can achieve this by nesting an FK control under a negatively scaled parent empty, but I don’t know if this can be achieved in Blender.
Anyone got any suggestions?