Hey BA, quick question! How do I replicate the flame that’s showing in the viewport in a render? My render is looking much clunkier/bulkier and less realistic than the auto-generated flame model in the viewport. Just want it to look like that, as I fell in love with how it looked like coming out of the exhaust pipes, so realistic! (I set the pipes as the flow and just have a box around the pipes as the domain).
Ha, good question. Was struggling with that, too. The problem is, that viewport doesn’t use volume shaders, but computes surfaces (of constant density, I assume), which it renders then. Honesty, I couldn’t figure it out either, how to set up a shader to make it look the same.
It might be impossible (without replicating the surface generation with an addon or so). On might have to look at it that way, that fire settings which look good in viewport are not good for rendering. To get that cool look in render, it probably would need different settings (which might not look good in viewport).
Ah, makes sense. My solution was just to turn up the volume count in the render, I kept playing around with things to up the realism, that was the adjustment that did it! I also played around with the different intensities in my material, so that helped too.