I’m working on this ocean simulation in Blender Internal, which renders ok apart from random flashes on the surface.
I’ve switched off the “Mirror” section on the material panel but the flash happens on the diffuse material as well.
I’m providing 3 images to show the setup.
I can’t figure out if the problem is with the lighting setup or with the geometry of the simulation.
I know the ocean might be small, but I cant scale it up because there are elements that will be flooded if I do.