Flashlight

Hey.

I’m working on a little intro type animation in Blender. It’ll be like a movie that plays before a game/animation. Anyway, this is what I have so far…

http://i27.photobucket.com/albums/c175/Kimoshaba/flashlight.jpg

As you can see, I have it modeled already. All I need to do is textures, and I ran into a problem.

I want to make the bulb in the socket glass, while making the rest of the flashlight a dark metal. Also, I want to parent a spotlight to the front, so it looks like the light is on.

Can anyone help? Also, I am very open to modeling critiques as well. Thanks a lot.

This should address the problem:

http://mediawiki.blender.org/index.php/Manual/Multiple_Materials

select the vertices you want to be glass and create> assign a separate material to them.

Word of advice though, you may want to model the bulb separately to give it thickness, and have a shiney reflector behind it.

ah almost forgot, be careful to switch between material indices when editing your materials. Forgetting to do that always drove me mad!!

Thanks a lot, mate, for your advise and input. However, I’m kinda unclear upon what you mean by ‘have a shiny reflector’. Could you go into more details? Thanks.

EDIT: Also, I’ve been experimenting with different lights to make the bulb shine. Which do you think would work the best?

If you parent a spotlight to the front of the flashlight so that it points the same way as the light. This will give you light, however you have to select “halo” if you want to actually see the beam (if you want the air to look dusty or if you have a lighter scene).
http://img253.imageshack.us/img253/3323/screen2jl1.jpg

For a shiny reflector you can either use Blenders internal texture engine and use a high spectra and maybe a ray mirror, or you can UV texture it and then change your realtime texture mapping (under image in the UV editor) to “reflection”.

I have question about that upper: How I can make air look “dusty” or is that enough (to set halo ?

Yeah, thanks. I was experimenting with the Halo setting.

What I was wondering, though, was if I made the bulb part translucent, could I somehow put a light inside it, then make it shine like a real bulb would? I tried just putting a lamp in there, but it didn’t work. I also tried the other lamp types with no success.

if you use the “ztransp” and the Alpha value for the material on your bulb-covering, and then model a lightbulb and set the material on that to emit

Moving this to WIP; it’s too early for critique.

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