I’m working on a little intro type animation in Blender. It’ll be like a movie that plays before a game/animation. Anyway, this is what I have so far…
As you can see, I have it modeled already. All I need to do is textures, and I ran into a problem.
I want to make the bulb in the socket glass, while making the rest of the flashlight a dark metal. Also, I want to parent a spotlight to the front, so it looks like the light is on.
Can anyone help? Also, I am very open to modeling critiques as well. Thanks a lot.
Thanks a lot, mate, for your advise and input. However, I’m kinda unclear upon what you mean by ‘have a shiny reflector’. Could you go into more details? Thanks.
EDIT: Also, I’ve been experimenting with different lights to make the bulb shine. Which do you think would work the best?
If you parent a spotlight to the front of the flashlight so that it points the same way as the light. This will give you light, however you have to select “halo” if you want to actually see the beam (if you want the air to look dusty or if you have a lighter scene).
For a shiny reflector you can either use Blenders internal texture engine and use a high spectra and maybe a ray mirror, or you can UV texture it and then change your realtime texture mapping (under image in the UV editor) to “reflection”.
Yeah, thanks. I was experimenting with the Halo setting.
What I was wondering, though, was if I made the bulb part translucent, could I somehow put a light inside it, then make it shine like a real bulb would? I tried just putting a lamp in there, but it didn’t work. I also tried the other lamp types with no success.