so right now my eyes are just a hole and a plane on them, if you can see behind my sketch is what im trying to basically do. any ideas or multiple would help!
I don’t know if I can make vertexes into multiple circles and maybe assign texture like that? there might be better options but that’s so far what im thinking.
In general you have two options.
The usual sphere which is just rotated around its center for moving the eye. Once you start to get to more stylized characters, then you can use a Lattice to squash and stretch that sphere to fit the face and likely some masking modifier to hide bits that may poke out.
This will work to a point, but the more extreme the proportions get, the more issues you will have.
Second option is that the eye is just a curved plane mostly modeled in and any actual pupil is a texture map. Then any eye movement is done by moving the texture around.
Hi, This tutorial might help: https://www.youtube.com/watch?v=hHDkD9UVYVE
Or you can simply use Texture Paint:
And your own suggestion :
For texture animation variant, look into decal texturing:
The main idea behind it is using Texture Coordinates - Object node in shader editor. This calculates coordinates relatively to external object, such as empty. And then they can be animated
this was a huge help thank you! I tried the nodes but its really difficult since my sketch’s eyes are angled along with the other layers are also angled I think the best would be your choice
I didn’t ask, is animation even planned? I hastily assumed it is. (If it is for static picture, regular UV unwrap and texturing will suffice)
no animation planned but id like to keep the option open since ill be reusing the model in projects. im still struggling ngl I followed a video that was dropped in the comments for nodes and my eyes are just shaded brown. (literally just smushed brown) also can’t get each “layer” down and angled to match my sketch ;')
honestly I wanted to keep it simple the same way you can assign materials to the spheres (wasn’t an option with my model) but it would’ve been simple enough for me to do.
You can show a screenshot of your node network in shader editor. Chances that you did not connect something right