This is my first post and I hope it’s in the right section! I’m currently working on a character for a game project (supposed to be used in Unity later). For me it’s the first time creating a 3d character and even though I’m absorbing tutorials and courses, my apologies, if the question appears noobish.
So I sculpted and retopologized this little guy here and now want to bake the details of the high poly onto the low poly. I’m wondering now if I should do that with smooth faces on the low poly, or flat faces? Or should I select al rather “sharp” edges (on the bones etc.) and make those sharp and the rest smooth? Will low poly surfaces appear smooth with the high poly normals and displacement baked on top, or do I need to do the manual thingy and if so is there an add-on to make it quicker?
Also for the baking itself, a team member told me, that I could do that in Substance Painter, but a lot of tutorials were using the multiresolution modifier (can also be done before uv-unwrapping) and the results looked pretty neat. Can you recommend one practice over the other? I thought maybe there are big differences between film and game characters in workflow etc. But what do I know… If you have a good source for complete character workflow that would be super helpful.
Thanks for the help y’all and stay safe!