Whenever I have a flat surf, it renders with seams. Is there a way to make my mesh surfaces just one solid surface? Or how do I make it so the seams are not seen? You can see what I am talking about in the picture below. Notice the seams near the circle and just above the “Y”.
remove the triangles and rebuild the geometry in a better way. Try to use shapes that are as close to squares as possible (this is not a strict rule in any way, it just means that you should try to avoid long and narrow faces)