I’m working on a small blender project … after watching some of the blender conference videos provided by team orange.
Create a UV Sphere, select some top (polar) face-“rings” - now these are concave. I want to flatten them now in an xy plane … and I did not find the command. Is there one? There seemed to be such an option in Andy’s modeling demonstration.
Can I constrain the rotation of a bone to a certain angle i. e. 90° in the x-axis? And the same for the other two axis?