Hi all,
i’ve been doing some tests with the new indigo 0.7 test 1 release,
which has experimental support for Subsurface Scattering.
It’s quite slow (noisy), rendered for 12 hours,
onosendai is working on improving the speed in the new code.
The model is the famous Stanford PLY dragon.
i’m going to render a jade material version on a small network next,
try and get a noise free image.
if anyone wants the xml to play with, let me know…
radiance: Yeah, please post the XML. I want to see what I can get with in 12 hours. You know a good material editor for Indigo? Is running on Linux or OSX. In the official site I can find only a .zip package.
And from where to download the newest beta?
I try to follow the link " Indigo v0.7 test1 available with an impressive list of new features", Im getting this:
You are not authorized to view this resource.
I don’t think I’ve seen that attempted in indigo. Looks like jelly or that stuff that comes with those alien toys that grow when you stick them in water.
here’s the forum link: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=1037
it’s windows only though, but indigo runs under wine under linux. (on intel platforms)
altough the new 0.7test1 has’nt been tested on wine as far as i know.
and it’s quite buggy
it’s not even a beta, consider it alpha.
new features are:
SSS + participating media (experimental), new media system, polarisation (experimental),
camera bloom, mem usage optimisation, autofocus, a glossy transparent material, instancing, a blend_material (allowing material trees)
EDIT: here’s my complete scene file: http://www.indigorenderer.com/temp/dragon1.zip
place it in indigo directory and fire up with: indigo -t 2 dragon1.zip (2 = threads, 2 for dual core or dual cpu)
or use network rendering with multiple pc’s as such:
on a server: indigo -n m dragon1.xml
on one or more clients: indigo -t 2 dragon1.xml -n s -h <server_ip>:7777
you’ll have to download the dragon_vrip.ply file from the stanford ply archive (check google)
and place it into the indigodir too.
ports to linux and osx will happen in the future,
after the core engine and features is complete and well debugged.
you can’t translate an unfinished book to other languages
reminds me of a cross between one of those snow balls you shake up and a lava lamp, but in a dragon shape
dunno whether i can see the sss unless its all sss but a light source from behind would make it clearer, and less noise as everyone else has pointed out
it was on a dual core 3.2GHz pentium D.
as said in my post this is experimental alpha SSS code and that’s why it’s slow and noisy,
don’t take these rendertimes into account for indigo in general