When I render my movie ( see screenshot below ) all the faces flicker when the camera moves around. Why is this happening? Is it the Normals? Is it the lighting? This happens every time I use tools like Spin, Extrude, ect. The model gets all messy and flickering when the camera moves around.
Recalculating Normals to Outside ( Ctrl+n ) doesn’t help, since there are always faces that look ugly in solid mode. So I flip them manually and it still flickers.
Things Ive checked so far:
The current lighting is a Sun
There are no doubles
There are no overlapping faces
You’ll nuance that with time and learn when to use set smooth. Myself I use almost only Wkey > Set Smooth in EditMode on selected faces. That way, even on complex objects, I can selectively smooth parts which don’t have to be modeled in so much detail then. As a rule I never smooth flat parts.
Seriously, Autosmooth has its place some objects but usually those are not the ones with lots of variation in their shape. I just find that defining what’s going to be smooth and what won’t as you go and model makes sense, design wise, that it helps staying focussed, meaningful.