I’m using hair particles to generate 70000 fir trees on a landscape. But when rendering an animation, the trees flicker. Possibly because the particles overlap. Or is it a light problem? What’s the solution here?
I already checked if the trees have double vertices (they don’t). And I made sure they render flat (not smooth). By the way, the trees are flat (2D), on-sided meshes.
That’s the scene:
And here’s an anim gif of the problem: