whenever i make a character animated so when he moves forward the animation run starts i can’t reposition him or he just flies away… the further away i put him from where i made him the faster he flies away. like if he i made him in the middle of the grid then he has to stay there or he flies away.
well i dont want him to stay in place… i want him to walk around and still be able to collide off walls and ground, if i leave the guy in the middle of the grid then its just fine.
I bet you animated your walkcycle with the whole character moving. The walkcycle should really be a “walk-in-place” cycle, and then you add a motion actuator to get the armature to move. Make sure that the mesh object is a ghost.