I am researching ways to realistically animate a dogfight scene. Some approaches I am considering:
- Use a flight simulator to choreograph the scene, then export the position/orientation/etc data somehow and import it into Blender, tweaking the animation as necessary
- Build a rudimentary flight simulator in Blender—it doesn’t have to be realistic enough for training, as long as it (1) reduces the number of parameters that need to be animated, (2) allows somewhat intuitive choreography, and (3) prevents obviously unrealistic behavior.
- Use a flight simulator to help choreograph the scene, then rig and animate a model in Blender.
I would imagine that, as long as the data export/import is not too difficult to get working, piggybacking on a quality flight simulator as a data source would yield the best results with the least effort.