Hi everyone, I am making some flip fluids simulations, but when i try to import them as alembic into Unreal Engine, they look like this. Does anybody know what could be the reason of this happening?
Yeah, those are diferent simulations, but the same happens with every simulation I import using the settings I use. Which are: 2 on subdivision, 120 on resolution, no whitewater, density, viscocity and surface sheeting on, and 30 frames, as my scene in unreal
If i would have seen this in blender i would guess no smooth shading or auto smooth and a problem with shadow terminator… but i don’t know Unreal for the settings…
I solved my issue. I expect if someone with my same problem finds this, can find my reply helpful.
The problem was that my Flip Fluid simulation didn’t have fluid in frame one. Therefore Unreal was believing that there wasn’t anything to import.
As I baked the animation to have fluids from frame 1, everithing exported fine.
In my case, the simulation didn’t had shading problems.