Hello, I’m trying to do this trick in this tweet where I can have a see through sphere using flipped normals for glTF models, it works right away when I use a simple sphere and a cube
Apparently the rendering engine you were using, Cycles, doesn’t necessarily support back-facing - but EEVEE does. Which is the engine I chose to use for the final export as shown in the screenshot.
Thank you! so basically just changing the engine to eevee before exporting is enough? or is there another step in the proces
[edit] figured it out, it seems like you need to use basic materials and not nodes, so by clicking the toggle on nodes in the material tab you get the extra options