Learning UV mapping in Blender. Applying a basic cube layout to a cube with the sides labeled: “top”, “left”, “right”, etc.
Some of them are coming out backwards like “left” here:
Is there a “flip UV” button or something similar? I tried rotate UV, but of course that just rotates it on its center axis. I can unpin it and move 2 of the nodes in the opposite direction and that fixes it, but is there a better way?
Thanks.