Flipping an object to its "opposite side?"

Not saying flip normals (which flips the object inside out). I want to rotate it basically to its opposite side because I have textures on one side of an object, but not the other side (which won’t be seen once the object is in use). Anyone help me on this? :slight_smile:

Thanks in advance.

EDIT:
Also I was wondering if there was a way to see the “backside” of an object. Like if I select thef ront view…I see the front view and can manipulate my objects on a straighter line. But is there a way to see the backside of the object on a straight plane?

I think the word you are looking for is Mirror. check out the Mirror modifier.

That was it. Thanks!

But is there a way to see the backside of the object on a straight plane?

numpad 1 for front view
ctrl numpad 1 for back view