Maybe I’m doing it wrong, but in the edit mode I’ve selected all the poly’s in my model and then select either Mesh > Normals > Flip or Mesh > Normals > Recalculate outside/inside, and nothing happens. I’m working with meshes that were exported from another application and the poly’s normals are flipped and I’m trying to fix this in Blender. Tried fixing it in 2.43, 2.44 and 2.45 with the same result. Am I doing something wrong?
Thanks!