I’ve made multiple textures representing various damage levels. My thought right now is to make them an image sequence texture but how would I change the frame of that sequence when the damage level changes? I’ve never done animations with textures before.
uhhh…there are several things you can do:
1)Use replace mesh and depending of the value of the damage, change the mesh of the bar with another mesh(this another mesh have a diferrent material with texture)
2)Use the texture module and make a script, this script replace the texture depending of the damage.