I am trying to add some functionality to the blender UI. I’ve added a simple FloatProperty with a min and a max value. I want to set it up so that when the FloatProperty is adjusted, the currently selected object is scaled in the X axis to match the value being set. But, I can’t for the life of me figure out how to do this!
Try this code:
bpy.types.Scene.XScale = bpy.props.FloatProperty(
name = "XScale",
description = "Sets the active objects scale on the x-axis",
min = 1,
max = 20,
default = 2,
update = setscale)
def setscale(self, context):
scene = bpy.context.scene
selobj = bpy.context.active_object
selobj.scale[0] = scene.XScale
If you have any questions about this code and how it works, feel free to ask!
Thanks!!!