I am trying to add some functionality to the blender UI. I’ve added a simple FloatProperty with a min and a max value. I want to set it up so that when the FloatProperty is adjusted, the currently selected object is scaled in the X axis to match the value being set. But, I can’t for the life of me figure out how to do this!
Try this code:
bpy.types.Scene.XScale = bpy.props.FloatProperty( name = "XScale", description = "Sets the active objects scale on the x-axis", min = 1, max = 20, default = 2, update = setscale) def setscale(self, context): scene = bpy.context.scene selobj = bpy.context.active_object selobj.scale = scene.XScale
If you have any questions about this code and how it works, feel free to ask!