I created a tatami mat last night, the rendering of it is here http://img144.imageshack.us/img144/6918/tatamicf6.jpg
The problem is, I needed it to go in my scene (i’ve created a Japanese styled-room) and Blender is unable to render it. Why? Because the mat flooring file is too big (i think). Alone, the mat in that picture is a 30mb blend file. I created it by doing a curve, duplicating it, placing it a short distance from the other and making it a solid shape, then using the array modifier for the weaving. The actual tatami flooring http://www.columbia.edu/itc/ealac/V3613/shoin/tjl13i25.jpg has much more tightly packed weaving, so to make it look like it, I needed to array quite a lot with very little spacing http://img57.imageshack.us/img57/2512/tatami2ce6.jpg
I can put 4 or so in my room and Blender IS able to render it, however I need about 10 and when I try render, Blender crashes. (With the tatami mats I need, the filesize is around 400mb).
Obviously I arrayed too many, however I can’t see any other way of doing it. Is there any way I can export that file as something, import it and magically it has reduce hugely in file size? Or will I have to create a mat again from scratch? However I can’t see any other way of doing it. (by the way, a normal plane with textures don’t cut it).
Thanks for any help