Recently I started to dive into rigging and animating. However I need floursack rig and I couldn’t find one for Blender, so I decided to create my own and then - if it would be good - share it on blendswap.
I got inspired by one created for maya, but I can’t get the desired effect.
Here is the video:
And what am I trying to do is in sequence 06 - 20s.
It seems that it is some bone with particular effect that deforms mesh, but whatever I tried doesn’t work well…
- classic bone with weight creates ugly wrinkles
- cast modifier do not pull verticles with the bone, it just push verticles from it
- hook with proximity do mess with armature
- best effect so far I get from using VertexWeightProximity modifier with secondary armature with stretch and maintain volume constrains, but problems starts when I want to stretch character…
Here is video of current status:
Sorry for lags. In the end is shown problem that I have.
So I wonder, do I missing something? Is there better way?
I don’t thing I can invent a better way, so in worst case there would be no stretching…