Hello, I know there are a lot of code purists out there, and coding is fun. I think FlowNoding/FlowGraphing is my preference though since it’s coding minus syntax and language which equals something more closely resembling pure logic.
I’ve mentioned I’m a Crysis modder before and that Crytek uses FlowGraphs in their game. Now apparently it seems that XSI is using FlowGraphs/FlowNodes and are advertising it as a possible replacement to plugin coding and scripting with XSI from now on!
I’ve also mentioned this already on another thread - that I think that blender could use flownodes as a replacement for python scripts in the future as well. Just wanted to maybe open up the discussion on it to see what the coders out there maybe thought about this development.
With Flownodes, even a layperson can make a script. Now maybe they will make flownodes for C++ and Assembly code :spin:
that… would kick ass. Because if you think about it. What better way for open source to make programs that others are able to customize for themselves other than flownodes. ESPECIALLY the very cool looking ICE version from XSI which is improved over Crytek’s current flowgraph technology (pun intended btw)
This would just rock if you ask me. I think that this should be placed on blender dev’s priority list. But not only that the entire open source community’s! I mean we love our Python it’s true, but flownodes would make “Coding for the People” closer to reality. Which I think is a very open source principle.
XSI is also fully embrassing Collada format! I mean, all this plus blender GE and Crystal Space getting pimped out makes for a pretty cool time in open source that I’m thankful for!