Flow
Voronoi fracture created using geometry nodes using this node bellow:
For shading it’s just a ambient occlusion with color ramp
Flow
Voronoi fracture created using geometry nodes using this node bellow:
For shading it’s just a ambient occlusion with color ramp
Help, I keep falling off my chair watching this!
Nice , well done
Trippy fractal thingy
I lasted 0.5 seconds and said nope can’t cope.
Nice work. Any insight of how you achieved it will be appreciated.
Thanks, the voronoi fracture from points created using this setup:
For shader is a ambient occlusion with color ramp
Thanks, looks simpler then i thought.
I featured you on BlenderNation, have a great weekend!
awesome work, got to play with that setup as well some day!
This is really cool!
Is this a symbolic representation of life and death? What lies beyond the hole? I need to know!!!