Flower - suggestions for materials?


Aloha,

I’m hoping for some feedback. I’m relatively happy with this but I’d like some suggestions about the materials.

First, let me go ahead and acknowledge the things I know are wrong. The petals are too uniform (already fixed in a more recent version) and there is no bleed through of light on the petals. That is the specific thing I’d like suggestions on. How would I build a good shader that would give some bleed through? I followed someone else’s suggestion and mixed a glass shader with an IOR around 1.8 and it looked ok (this version does not use that setup). But I wasn’t very satisfied with it. Any other ideas?

thanks for any input.

Maybe you could try BI for this particular render and use SSS.

i might suggest making sure you have ambient occlusion turned on all the way up to 1 and also that you have reflective lighting turned on.