Please do tell me if the image doesn’t show up, because I don’t know if the server is accesible from outside my country,and I can’t think of any other way to test it. Thanx, and sorry
Anyway it took about an hour or so except for the waterdrops, which needed some experiment with the material settings. Blender2.27.
Yep, all blender. The transparent leaves are on purpose, because I couldn’t come up yet with another way to make them look like they are really thin, they always looked too thick, even though the model is pretty thin. Also the edges looked too hard.
When I did the leaves for my apple, all I had to do was make a couple bezier curves, join them, convert to mesh, and extrude with the arrow keys one unit. Worked pretty well. Likewise the petals on my rose. I like the design, very nice. One question: how did you get the dew drops like that, specifically the one at the top? That’s a nice effect which I will have much use for in the future. Keep blending, it looks great.
Merc:
Those drops are just single uv-spheres, with subsurf on them and a little scaling, as far as the modelling go.
The material:
White, RGB(1,1,1). Specularity: 2.0, Hard: 255, SpTr: 1.0, Ref: 1.0, Alpha: 0.0. I switched the traceable and the shadows buttons off, and the Ztransparent on.
Textures:
I added a blend/halo texture. It affects the color and alpha. Color amount: 1, alpha amount 0.65, and “Add”. The texture blends with 1,1,1, sphere mapping, Z, none, none, rco.
I also added a Clouds texture. Noisesize 0.31, softnoise, depth 2.
It affects alpha by 0.42, mix, x,y,z, flat mapping, rco.
well, that’s all. It did turn out pretty good on this picture, but if it was closer to the camera, it would show that it doesn’t cast any shadows, so some trick will be needed for that. ( I have ideas, but I haven’t tried yet)
I like your flower very much. Have you tried it with a more yellow/orange centre to the flower? This would give the picture more focus, especially if the flower were slightly off centre in the frame.