New to forum! I have searched every where and have not found the best solution and maybe asking the wrong question?
Trying to have a fluid simulation follow a deformed mesh that is animated.
I have a surface cube(obstacle) that has a boolean cut a valley in it and want the water to then follow the valley.
Like water erosion…
When i bake the fluid sim and watch the animation it sets on the surface cube (obstacle) as if it did not change?
Any suggestion , thanks for the help hope this makes some sense?