Fluid bursts out of obstacle

Hey everyone,

I got a little problem with the fluid engine. I made an domain (set Noslip on), a vase whicj is an ‘obstacle’ (also Noslip on) and a Fluid volume inside the vase. But when I run the simulation, the fluid seems to totally ignore the obstacle stats filling the domain-cube!
I want the fluid to stay in the vase so later I can drop the vase so the fluid drops out of the vase towards the floor. So… does anyone know what I’m doing wrong?

Thanks in advance,


The most likely thing is that you haven’t re-calculated the normals (Ctrl+n), especially if you created the bottle using the spin function.

So, in edit mode, select all vertices, remove doubles, and re-calculate the normals.