Fluid cache not rendering through Deadline

Hi there,

I’m trying to render a smoke sim via Deadline (our network render). It seems like the cache isn’t being loaded by the render machines, so it’s rendering the images but not the smoke.

It renders fine if I open it and render locally, but not on the network. The cache is stored on the server so it should all be there, if I open the project on the network the cache shows up fine too. It’s just Deadline doesn’t seem to be grabbing the cache.

Anyone got any ideas about this?