Hi all,
I have been working with Blender (and fluid simulations) for quite a while, but… for the life of me, I can’t seem to get this fluid control object to work. So, I thought I’d ask for help here.
The setup looks as follows:
The green cube is the fluid domain, the ico sphere is an object of type “fluid” and the bottle is a “fluid control”. The idea, of course, is to let the fluid spring into the form of the bottle. This, however, does not seem to work.
After baking (note that I reduced the resolution to 90 just for testing purposes) the first frame looks fine. But after two seconds (50 frames), the scene still looks like this:
As you can see, not much changed. In fact, the fluid starts moving at all (wiggling back and forth a bit) only around frame 20 or so. So, for about 19 frames the fluid does not change at all. And after that, not very much. Also, adjusting strength and radius of the control object does not seem to make much of a difference. (By the way: What units is this radius measured in? Meters?)
Here’s the blend-file, in case someone would like to help me solve this mystery.
Fluid into Beer Bottle.blend (1020 KB)
Thanks in advance!
(By the way, in case you’re wondering: I do know that I could have set the bottle to be the fluid object. I would like to have some movement, however, with some drops splashing around along the edges. And I thought, a control object would be the way to go. Any suggestions for better approaches are welcome.)