fluid does not match the object shape

Hello guys,
when I try to bake the fluid simulation to a semi-sphere shaped fluid, I get weird result like this :spin::

blend here:

it seems like the fluid is not willing to be baked inside the teapot for some reason.
thanks for any advice.

Select the fluid, in edit mode select all the vertices and Ctrl+N to recalculate the face normals.
With such a large domain object you’ll also have to really ramp up the fluid resolution. Also clear its scale with Ctrl+A

jeez, how could i miss that? thank you. )