I’ve been trying to create an effect in which fluid in a pool is attracted by gravity to form the shape of an object somewhere else in the scene. So my question is: can the fluid sim be affected by force fields?
Of course, I could also use fluid particles, but those create a more stylized effect, and I want as much realism as I can get.
You can make a certain part of the fluid dynamic or something and mess around with it’s mass maybe.
Try having the part that you want to move separate from the other fluid or something, i don’t know.