Fluid goes throught object

Hi,

I created a simple liquid simulation but some water particles are going throught the glass. But why?
My glass has thickness
liquid

also in the settings (Surface Thickness: 1)

and the Resolution is 100

In your domain, you could try checking “fractional obstacles”. It improves the quality of collisions, especially on diagonal surfaces.

Also, maybe the timesteps settings could help if they were higher?