I have baked some fluid at a resolution of 200 to get an idea of what the final render would be like (this is my first real Blender Project, btw).
Anyway, I want some of (and maybe if it looks better, all of) the fluid to go inside the glass; however, as you can see, there seems to be an invisible wall above the glass (which is set as an obstacle). What I want to know is how can I fix this? Is it simply because of the low resolution, or do I need to do something else?
Also, any tips on how to improve the focus on the glass would be appreciated. I attached a screenshot of my nodes setup.
- Kenneth Powers