I had made a liquid simulation with the particles, mesh and all; then I had to check something so I unchecked the “mesh” part in the physics tab and when I clicked on that again my fluid mesh had become invisible, both in the viewport and in renders.
I know that the mesh is still there because I can see the outline of it when it’s selected and it changes with the frames; also the scene statistics say there’s about 1 Million faces.
Have I encountered a bug or am I missing something?
(This happens both in version 2.93 and 3.0beta)
I’ve been using Blender for a year now and I thought I knew how to not loose objects.