Hello everyone,
I am having trouble with a project that is using fluid,
I replicated the issue in the blend file I’ve attached
in it there is a small inflow that shoots 3 tiny blasts of fluid on an object,
a fair few frames go on, and I have the obstruction object to move
when the object moves a Heap of fluid falls off which appears to have been hidden, I would prefer this extra fluid to be as if it never existed… haha
anyone know whats going on, its real frustrating and I dont know how to solve it.
I have tried to use shell and volume for the objects and nothing works 
Thanks Shaun
Attachments
FluidThrown.zip (3.94 MB)