Hello all, I have a VERY simple Blender scene, mainly meant for testing. It is where a blob of water falls into a box… Pretty simple. Now, the setup is like this:
- Domain Box
- Fluid Object (UV Sphere)
- Fluid Obstacle
Pretty simple right? Well my problem is that when baking, I noticed that the fluid goies slightly through the obstacle. So I change the obstacle to shell instead. This kind of fixed my problem, and by kind of, I mean that now, it doesn’t actually touch the obstacle, it acts as if there is an invisible obstacle, exactly the same shape, but a little tiny bit smaller. So I tried both instead of shell, but that had the same results as shell. I have had the same problem with ALL of my fluid simulations, and I see these awesome Youtube videos of amazing looking, and flawless fluid simulations. Here are the things I tried:
- Raising the Domain Resolution
- Raising the Domain Subdivision, and Particles
- Increasing the Size of the Whole Scene in Hopes of More Detail
PLEASE HELP ME!!! IT’S SO ANNOYING!!!
P.S. Here is some links to some of the awesome videos I was talking about: